
Prologue & finale
Cutthroat Kingdom
Where it all starts.
The castle city on the harbour: the feast, the Pickled Parrot, a ship of your own, and a throne room that's waiting for you at the end.


A story-driven pirate action RPG
Somebody poisoned the King.He's a parrot now.
Take a ship, find the poisoner, and decide what every pirate captain in the kingdom deserves. The King is coming with you. He has opinions.
In development for Windows PC · Coming soon to Steam and itch.io
The story

King Redbeard conquered Cutthroat Kingdom with six pirate captains. Then he stopped paying them, and invited them all to a feast.

Somebody poisoned his wine. Luckily, his witch had given him a ring that turns a murdered king into an animal instead. Unluckily, it worked.

Hagatha can't change him back until someone finds out what was in that cup. You need a ship. The King needs a detective. He's coming along, disguised as your parrot.
The suspects
All six were at the table. All six wanted their money. Each one is waiting for you on an island of their own.
for questioning
Wine merchant, tax collector, master of disguise. Only two of those are true.
Last seen Barnacle Key, dressed as a barrel
for questioning
Bought a whole village's debts to build the biggest seafood buffet in the kingdom on top of it.
Last seen Greenmaw, with his mother
for questioning
Hired a city of sea monkeys to build him a palace. Hasn't paid them a single banana.
Last seen Kaminnow, insisting he isn't
for questioning
Runs a floating prison. Keeps immaculate books.
Last seen Gallows Water, behind bars (yours)
for questioning
Poured the King's cup. Says anybody could have.
Last seen Wherever something's free
for questioning
Holding a closing-down sale. Everything must go.
Last seen Cinderholm, on the crater rim
Reward: one kingdom (negotiable)
The Sea Chart
Every island is a chapter, and every chapter is a different kind of trouble. Follow the King's own sea chart from the harbour to the volcano.





















Choose an island to open its chapter. Five secret charts lead to five forts that aren't on this map. You'll have to find those yourself.

Prologue & finale
Where it all starts.
The castle city on the harbour: the feast, the Pickled Parrot, a ship of your own, and a throne room that's waiting for you at the end.



Chapter I · Cutthroat Harbour & Barnacle Key
Follow the wine.
The feast wine came in through the Smugglers' Gut, where Scarface Jack runs a shop in which everything is stolen and everything has a price, the bridges included. The trail leads on to Barnacle Key, where Captain Tallow is hiding in plain sight in some truly terrible disguises, leaking a trail of his own coins.



Chapter II · Jungle, caves & a seafood empire
There's gold in the jungle.
Marsh Spratelli has bought up a whole village's debts so he can build the biggest seafood buffet in the kingdom on top of it. The village kids, the Lagoonies, have gone up the island after a dead pirate's treasure to save their homes. Follow the biscuits.



Chapter III · Kaminnow & Otoh Monkey
Under the sea, under budget.
On a storm-lashed platform on stilts, some very polite clerks mistake you for the Crown. Captain Wade would rather sink your ship than answer a single question. Down on the seabed, the sea monkeys he never paid have a city, a grudge and an army.

Chapter IV · Gallows Water & the Penitent
Rob a prison. From the inside.
Captain Nock's patrols run you down, and you wake up in Cell 12 with no weapon, no kit and no parrot. You have one night to win a crew at the prison's own crooked gaming tables, and rob the place from the inside.



Chapter V · Rimeback & the Glasshold
The kingdom goes to war.
The King declares war on whoever poisoned him, and the whole fleet sails north into the snow. The captains you spared fight beside you. The ones you didn't, don't. Hold the beach, march on the Wall, and break into a fortress made of ice.


Chapter VI · Cinderholm & the Kiln
Everything must go.
A volcano, a closing-down auction and four wagons full of the King's own stolen gold. Stop the wagons, outbid everyone, and find out exactly what your choices have bought you.
What's aboard

Sail between the islands yourself. Trade broadsides, ride out squalls and waterspouts, and board anything that's still afloat.

The three heroes you didn't pick are out there, captaining ships for the other side. Beat them on your own deck, then hire them, set them loose or walk them off the plank.

A smugglers' cistern run like a shop. A wine cellar guarded by a sabre-swinging sommelier. A whirlpool you have to jump into on purpose. Every dungeon has its own look, traps and puzzles.

Spare a captain and they turn up with their crew when the war starts. Hand them over, and they'll still turn up. On the other side.
Four heroes for hire
Choose who you play. The other three are still out there, and you'll meet them at sea as rivals. Some of them are for hire.


The Rogue
Speed & dirty tricks
Fast daggers, throwing stars and a habit of vanishing. Happy to save the kingdom, as long as the kingdom pays.

The Swordsman
Might & melee
Sturdy, eager and as dry as a ship's biscuit. Swords, axes or a boarding spear: whatever ends the argument.

The Archer
Range & standards
A deadly shot with very high standards. Bows and crossbows keep the riff-raff at a respectable distance.

The Mage
Spells & attitude
Staff magic, fierce loyalty and no patience whatsoever. When the crowd closes in: "Not today!"

Your parrot. Formerly the King.
Still thinks he's in charge, still expects to be paid first, and takes the credit for everything you do.

A monkey. Currently the King.
Stole the crown and won't give it back. Throws bananas at Red whenever he gets the chance.
Your choices
Every captain you catch ends up in your hands. What happens next is up to you, and the kingdom remembers.
A captain is at your mercy. What now?
The Ledger
Captain ________ awaiting your decision
Every ruthless choice goes in the Ledger. At the end, each page is stamped PAID IN FULL or CUTTHROAT, and your rank decides prices, who'll deal with you, who comes hunting for you and which endings are still open.
Your rank
Restore the King. Steal the crown, fairly. Crown the bird. Or be the last cutthroat standing.

Set sail
The King is getting impatient. He's been a parrot for days.
Coming soon to Steam and itch.io
Before you set sail
A story-driven, single-player pirate action RPG. The King has been poisoned and turned into a parrot; you sail six islands to find out who did it, fighting, plundering and deciding the fate of every pirate captain along the way.
Cutthroat Kingdom is in development for Windows PC. The release date, price and store pages will be announced here, on YouTube and on our store pages as soon as they're ready.
Windows PC. Steam Deck, Linux, Mac and consoles have not been confirmed.
No. It's a single-player adventure: choose one of four heroes and meet the other three during the story.
Controller play is built in, including rebinding, but some menus and prompts are still being finished, so full controller support isn't confirmed yet.
Yes. Who you spare, who you hand over and what you keep for yourself all go in the Ledger, which decides your allies in the big battles, how the world treats you and which endings you can reach.
Yes. The story is told with a voiced cast and a narrator, in English.
Four difficulty levels; rebindable controls; interface and dialogue text size; brightness and screen shake; separate voice, music, effects and ambience volumes; and graphics settings including resolution scaling, shadows, mist and depth of field.
It hasn't been rated yet. Expect cartoon combat and a great deal of pirate mischief. Nobody swears.