
Press kit
Cutthroat Kingdom press kit
Everything you need to write about Cutthroat Kingdom: the facts, the trailer, the logo, key art and screenshots. Everything here may be used for coverage of the game.
In one sentence
A story-driven pirate action RPG in which the King has been poisoned and turned into a parrot, and you have six islands to find out who did it.
About the game
King Redbeard conquered Cutthroat Kingdom with six pirate captains, then stopped paying them. At the royal feast somebody poisoned his cup, and his witch's protective ring did exactly what it promised: it saved his life by turning him into a parrot.
Players choose one of four heroes (Brand the swordsman, Shade the rogue, Queen the mage or Avery the archer) and take the job of finding the poisoner, in return for a ship. The King comes along as their parrot. Across six island chapters they sail and fight at sea, explore towns and themed dungeons, and track down each captain in turn.
Every captain caught ends up in the player's hands: let them go, hand them to the guards, or walk them off the plank. Every ruthless choice is written in the Ledger, which changes prices, allies and enemies, the armies in the final battles, and which endings are still possible.
Features
- Six island chapters, each with its own setting, cast, set pieces and dungeon
- Four playable heroes; the other three appear as rivals at sea, and can be recruited
- Real-time combat on land and at sea, with ship-to-ship broadsides, squalls and boarding
- A voiced, comic story with a parrot king, a crown-stealing monkey and six suspects
- Choices with consequences: three fates for every captain, a Ledger of every ruthless act, and multiple endings
- Secret charts leading to hidden forts off the main map
Trailer

Downloads
Logo and key art
Downloads
Screenshots
Screenshots are captured in the game as it is now. The game is in development, so details may change before release.

King Redbeard on his throne at the royal feast, his six captains standing round the tables
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Barnacle Key's market at night: bunting, a bonfire and a stall selling food that is 'totally unpoisoned'
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The Smugglers' Gut's emporium: a red carpet leading to the Lucky Dip claw machine
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Tallow's wine cellar: the Great Tun, carved with his own face
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Fighting Old Gnawbones, the Rat King, in the Smugglers' Gut, with the game's interface on screen
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Skull Rock on Greenmaw's treasure trail
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A giant horned creature waiting at the back of a torchlit cave in Bartholomew's caves
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Bartholomew's galleon in the lagoon cave, its deck heaped with treasure
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Kaminnow's booking deck on its stilts in the rain: ORDERS TAKEN
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The seabed under Kaminnow: shafts of light, coral and kelp
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Otoh Monkey, the sea monkeys' city on the seabed, with its shops and lamps
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Wade's palace hall: a red carpet across a chequered floor to a golden statue
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Nock's patrol boats cut across the bow in Gallows Water, guns smoking
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The hero's ship trading broadsides with a warship
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A waterspout and a breaking wave in a squall at sea
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Green fire racing across Rimeback Bay at night
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Red's army gathered round its fire in the snow below the Wall
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Rimeback in the snow: braziers burning on two towers either side of a stone stair
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Slagport's street, plastered with posters for Pyre's closing-down auction: EVERYTHING MUST GO
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Pyre's amphitheatre on Cinderholm's crater rim, set for the auction
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The castle square of Cutthroat Kingdom in the rain, with townsfolk waiting with jobs
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Hagatha the witch beside her cauldron of green witch-fire in her tower room
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Green witch-fire flares round King Redbeard at the toast
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